esperesa: (Default)
Here's a tutorial I posted on GoS a little while ago - I thought it might be useful to put it on here, too.

Attaching Tenshii~Akari's smooth hands to tops or outfits.



I noticed some frustrated flailing about using these, so I thought it might be useful to write a little tutorial about them. This is a basic tutorial: It's extremely easy for those who are comfortable with Milkshape, but it was written to be understandable for those who are less confident with the program. Swapping hands is like swapping shoes, but a lot easier. So if you've done that before, this is a walk in the park for you. This will just cover the meshing bit, nothing else.

What are Tenshii's smooth hands?
Tenshii~Akari posted a number of lovely body meshes over at Sim-Oasis a few years back, which feature smoother hands and more detailed feet. The hands are basically edits of the Maxis hands, so they have the same mapping - they're just less blocky. They are interesting for those who prefer a more realistic aesthetic and are put off by the original hands. The drawback is that they do kick up the mesh's total polycount (by about 1800), putting the total polycount on the same level as the average TS3>TS2 clothing mesh. If you can use those without noticing lagging in your game, you ought to have no problems.

Here is a comparison:


What you'll need:
- A recent version of Milkshape
- Unimesh plugins by Wes_H
- msAlignNormals plugin by demon432
-The smooth hands pack I prepared for you.
This archive includes the separated hands for all the ages and genders, cut off at the forearm. The normals and seams are matched to the game's standard naked meshes. They are in .simpe format, so that you can easily import them into your project with bones and comments intact.


Make sure you're working on a duplicate file, or have a back-up somewhere. You might end up deleting a face or vertex that you didn't mean to delete.

Attaching to bare arms )

Attaching to longsleeves )

Again, double check it in-game to see if there is anything that you might have missed. And that is it. Easy, right? Many thanks to Tenshii~Akari for her open policy - remember to credit her if you use these.

Please feel free to post questions or point out anything that is unclear.
esperesa: (Default)


Lack of shadows on objects are a bit of a personal pet peeve, and I often add them to objects that don't have them (or have faulty ones) for my own usage. They add just that little extra bit of realism. I thought it might be useful for others to have a little guide for them, because the object creation tutorials I've seen don't go into a lot of detail.

This is a pretty basic tutorial, but I'm going to assume you have basic knowledge of Photoshop, Gimp or Paint Shop Pro, have poked through the innards of an object .package before (so you know what a GMDC is), and rummaged around a bit in Milkshape so you know the basic controls. What you need is, of course, an object in need of a shadow. If you never messed with Sims meshes before, you will need to put the Unimesh plugins" in your Milkshape folder to be able to import and export GMDCs.
So let's begin!

Collapse for the rest. )

You can get the fixed mirror here. If you have any problems, comments or questions, please feel free to post them here.
esperesa: (Default)
It just occurred to me that I once promised I'd upload a bunch of recolours, yes? My recolour folder is a sad, sad mess, but I managed to claw these out, at least. These are just some personal edits of things that I use a lot myself, so don't expect epic sets or something.
Please do excuse my picture recycling - I am in a bit of a hurry and my computer is being slooow.


'Tokonoma Series by Jermone Inc' retextures ($775 - mentioning the price of the EAxis item so you can find it easier in the catalog)

Requires Bon Voyage.

'Shu Shu/Shi Shi Frou Frou' retexture (2 for each, $3250)

Requires Bon Voyage.

'Mystery of the Coral Dragon' column recolours

My mighty desaturation skills at work, yo. One of my favourite EAxis objects, but the colours were... not so useful.
Requires Bon Voyage. It's base game, thanks Nabila!

Avalon/OrangeMitten's Jia curtains

Meshes by Avalon/OM are included. Textures are Avalon's too, I just wanted them in more colours.
Just a note: These curtains don't have a backside. Just buy a second copy, mirror it and use move cheats to place a curtain behind it. That's what I always do anyway.

Fairywitch's Sims Medina curtains retexture

Meshes not included; get them here, as per their policy. I uploaded the meshes here, since Fairywitch seems to be gone.

And here it is all in one .rar, because I cannot be arsed to put all these tiny sets in separate archives. Files are all Compressorized.


< Mediafire or Box.net >


Now for something vaguely related, I see this a lot with object recolours: Sometimes recolours show up blurry in-game if you zoom out. They'll look like this in SimPe:


(That would be me in the bottom-right corner)

How to fix this mess. )