Entry tags:
[Build stuff + objects] Motley pile of stuffs.
Today, I had a vivid dream in which a Christmas tree burglarized my house. Hmm yeah.
Anyway, let's snap out of the fairytale prince and princess hairs for a second. Have some music too.
Some time ago I extracted some textures from Tomb Raider Underworld/Legend to use as building materials in MF - make the ancient ruins look a bit more ancient and ruined and all. I also foraged some stuff from the FO3 DLCs and threw that in while we're at it.
Note:
The standard size for floors is 256x256, but these come in 512x512 and 1x1 because I like my high-res details (even if it turns files into bloatflies =_ =) - same story goes for the walls. So in-game, they look significantly more detailed, but the file sizes are about double of what they'd normally be.



That's 16 floors, 7 walls (of which 2 are pairs) and 3 terrains in total.

< Mediafire or Box.net >
- Objects
For fun, here are some objects I never really got around to uploading anywhere: A destroyed mailbox, a mail drop box, another teddy, a stack of tires and the GECK (the coffer thing). The GECK, ladies and gentlemen, is extremely high poly for a 1-tile object (I'm talking 7000-something), but if you just like fancy shit like me you'll just have to make sure not to equip an army with it.

I also included the Tesla (yes, that Tesla) cannon from TR:Legend, which can be found in an abandoned Soviet laboratory in Kazakhstan in that game. It's not actually usable and as far as placement goes it's pretty shitty too (it's a one-tile object so sims will walk through it - dangeresque, ey), but someone out there might appreciate it as deco. Polycount is 1500 something.

Uh yeah, Ash and his dubious sweater look a tad misplaced there, but that's just to show how big that thing is.
5 FO3 objects and 1 TR:L object in total.

< Mediafire or Box.net >
All of this is Compressorized and all items are cloned from Base Game objects.
Anyway, let's snap out of the fairytale prince and princess hairs for a second. Have some music too.
Some time ago I extracted some textures from Tomb Raider Underworld/Legend to use as building materials in MF - make the ancient ruins look a bit more ancient and ruined and all. I also foraged some stuff from the FO3 DLCs and threw that in while we're at it.
Note:
The standard size for floors is 256x256, but these come in 512x512 and 1x1 because I like my high-res details (even if it turns files into bloatflies =_ =) - same story goes for the walls. So in-game, they look significantly more detailed, but the file sizes are about double of what they'd normally be.



That's 16 floors, 7 walls (of which 2 are pairs) and 3 terrains in total.

< Mediafire or Box.net >
- Objects
For fun, here are some objects I never really got around to uploading anywhere: A destroyed mailbox, a mail drop box, another teddy, a stack of tires and the GECK (the coffer thing). The GECK, ladies and gentlemen, is extremely high poly for a 1-tile object (I'm talking 7000-something), but if you just like fancy shit like me you'll just have to make sure not to equip an army with it.

I also included the Tesla (yes, that Tesla) cannon from TR:Legend, which can be found in an abandoned Soviet laboratory in Kazakhstan in that game. It's not actually usable and as far as placement goes it's pretty shitty too (it's a one-tile object so sims will walk through it - dangeresque, ey), but someone out there might appreciate it as deco. Polycount is 1500 something.

Uh yeah, Ash and his dubious sweater look a tad misplaced there, but that's just to show how big that thing is.

< Mediafire or Box.net >
All of this is Compressorized and all items are cloned from Base Game objects.