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[Play + GoS Advent]
First of all, go and head over to GoS for the wonderful Advent thread of 2011! It's chock full of awesome goodies again. Today was my day to post and I made a bunch of stuffs for yon lads (because they never seem to have enough clothes, at least compared to the ladies).
Click the picture to go there:
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And I also wanted to dump some challenge sims here.
Stone - Einisei


The lands of Veda had become a barren wasteland after the war, its rivers dried up, the meadows becoming a long-stretched steppe, with only a few oases scattered about. One of these was rather peculiar: Surrounded by lush trees was a small crumbling mausoleum, its fundamentals cracked by their roots and its walls covered with thick ivy. Inside, protected by thick spider webs, rested the body of a strange, colourless entity - cold and lifeless, yet with no signs of decomposition. The nomads that would periodically stay at the water source next to it were unable to decipher the glyphs in the weathered stone, and decided to seal the building so no one would be able to disturb the figure. He wasn't very happy about that when he finally woke up.
Pitch - Sisiu


Sisiu might look pleasant enough at first, but first impressions can be misleading. She is the extremely spoiled daughter of the Royal Army's First General and is used to getting exactly what she wants, no matter how many high-pitched, eardrum-shattering tantrums she'll have to throw for it. It's a running joke in the household that her father is able to lead thousands of men into perilous battle, but is completely unable to command a 16-year-old girl.
Fennel - Atmos


As the nephew of the aforementioned General, Atmos got his rank in the garrison because of his family connections, though how he managed to remain there is anyone's guess. He is a gambler and a lecher and can be found in the Red Veil brothel more often than he can be seen patrolling the streets.
Glow - Inxa


In the kingdom of Nundie parents scare their offspring with tales of the inxa, women able to turn into crows to be able to observe a person in their home, waiting for them to fall asleep. It's said they feed on dreams, leaving their victims with horrific nightmares. Should you wake up before she is done, you should be able to see a pair of disembodied, flaming eyes staring at you from a corner in your room.
Boom! - Ashura


Ashura here isn't particularly handsome, clever or well-spoken. One thing he does possess is the innate ability to somehow get out of the most precarious situations - not by talent or ability, but by sheer luck. He unwittingly offended a group of renegade revolutionaries and has been forced to blow up the old mining tunnels underneath some fort or another. He tellingly got lost along the way, which is probably for the best - they pretty much expected him to die in the blast anyway.
Click the picture to go there:
.
.

And I also wanted to dump some challenge sims here.
Stone - Einisei


The lands of Veda had become a barren wasteland after the war, its rivers dried up, the meadows becoming a long-stretched steppe, with only a few oases scattered about. One of these was rather peculiar: Surrounded by lush trees was a small crumbling mausoleum, its fundamentals cracked by their roots and its walls covered with thick ivy. Inside, protected by thick spider webs, rested the body of a strange, colourless entity - cold and lifeless, yet with no signs of decomposition. The nomads that would periodically stay at the water source next to it were unable to decipher the glyphs in the weathered stone, and decided to seal the building so no one would be able to disturb the figure. He wasn't very happy about that when he finally woke up.


Sisiu might look pleasant enough at first, but first impressions can be misleading. She is the extremely spoiled daughter of the Royal Army's First General and is used to getting exactly what she wants, no matter how many high-pitched, eardrum-shattering tantrums she'll have to throw for it. It's a running joke in the household that her father is able to lead thousands of men into perilous battle, but is completely unable to command a 16-year-old girl.


As the nephew of the aforementioned General, Atmos got his rank in the garrison because of his family connections, though how he managed to remain there is anyone's guess. He is a gambler and a lecher and can be found in the Red Veil brothel more often than he can be seen patrolling the streets.


In the kingdom of Nundie parents scare their offspring with tales of the inxa, women able to turn into crows to be able to observe a person in their home, waiting for them to fall asleep. It's said they feed on dreams, leaving their victims with horrific nightmares. Should you wake up before she is done, you should be able to see a pair of disembodied, flaming eyes staring at you from a corner in your room.


Ashura here isn't particularly handsome, clever or well-spoken. One thing he does possess is the innate ability to somehow get out of the most precarious situations - not by talent or ability, but by sheer luck. He unwittingly offended a group of renegade revolutionaries and has been forced to blow up the old mining tunnels underneath some fort or another. He tellingly got lost along the way, which is probably for the best - they pretty much expected him to die in the blast anyway.
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