
Lack of shadows on objects are a bit of a personal pet peeve, and I often add them to objects that don't have them (or have faulty ones) for my own usage. They add just that little extra bit of realism. I thought it might be useful for others to have a little guide for them, because the object creation tutorials I've seen don't go into a lot of detail.
This is a pretty basic tutorial, but I'm going to assume you have basic knowledge of Photoshop, Gimp or Paint Shop Pro, have poked through the innards of an object .package before (so you know what a GMDC is), and rummaged around a bit in Milkshape so you know the basic controls. What you need is, of course, an object in need of a shadow. If you never messed with Sims meshes before, you will need to put the Unimesh plugins" in your Milkshape folder to be able to import and export GMDCs.
So let's begin!
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