esperesa: (Default)
Here is a little backlog of stuff I posted at the Plumb Bob Keep over the last few months: Three pseudo-medieval outfits for yon adult lads. For all three, the top parts are based on Maxis outfits, the bottom parts on Dragon Age 2 boots, and the textures were partly borrowed from Skyrim. I have one more outfit in this vein to finish, but we'll see how that goes.

File name: yuxi-clothing-AMtunicBethBoots
Polycount: F3142 V2122
Morphs: Yes
Categories: Everyday
Hands: Maxis hands, Tenshii's smooth hands
Last updated: 11 June 2013.



Cut for swatch )


< OneDrive >


File name: yuxi-clothing-AMTravellersRobe
Polycount: F2901 V2151
Morphs: Yes
Categories: Everyday, outerwear.
Hands: Maxis hands, Tenshii's smooth hands
Last updated: 14 June 2013.



Cut for swatch )


< OneDrive >


File name: yuxi-clothing-AMtabardbeltedboots
Polycount: F2838 V2130
Morphs: No
Categories: Everyday.
Hands: Maxis hands, Tenshii's smooth hands
Last updated: 7 August 2013.



Cut for swatch )


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esperesa: (Default)
Well, let's not beat around the bush:
I slapped a bunch of foliage textures from Tomb Raider Underworld and Devil May Cry on two of Aikea's wall writing meshes. You'll also get some spider webs, because they're just dusting away in my game at this point. For more versatility, put the meshes on a shiftable OMSP so you can plaster them on columns and balconies and such.

I did a small edit of both of these objects so that all the textures show up on the back as well - this should make them more useful while decorating with moveobjects on and snapobjectstogrid off. For this to work, you'll need to remove "MESH_aikea_guinea-HalfHeightWallWriting_OrderOfTheReptile.package" and "MESH_Aikea_Guinea-Object_TwoTileWallWriting" from your downloads folder if you already have them.

Preview of the foliage (14 textures in total, not all shown - plants on the floor aren't included):


My preview for the webs turned out shitty, so here is the picture I made them for to start with (5 textures in total):


I hope these are useful to some of you!

Credits to aikea-guinea for the meshes, Capcom and Eidos/Crystal Dynamics for the foliage texture, and the brush creators whose brushes I used for the webs. I just put everything in a recolour package.


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esperesa: (Default)
It's ornate o'clock and I have a little dump of DMC4 conversions for you. Mostly lighting, plus some decorative trinkets. I'd like to attempt converting some doors and arches next - if I manage to not make them explode, heh.

I don't have a lot of time for fancy previews at this moment, but hopefully these are clear enough to show what's included. Most of the lighting is probably fit for a world lit by fire, too.



Cut for two pictures. )


Credits to Capcom for the meshes and textures - I only wrestled with them to make them work in TS2. Also to Sunni over at Plumb Bob Keep for one of her braziers that I cloned to get the fire effect on the large brazier - I tried adding it myself but BHAVs go completely over my head.


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esperesa: (Default)
I posted this to GoS last week, figured it was time I posted it here, too - for the sake of organization and all.

Right, this is exactly what it says on the label: 10 columns converted from Devil May Cry 4. I love me some columns - they're such an easy way to spice up uninspired square rooms. Unfortunately that part of my catalogue was a bit lacking, so in an attempt to rectify that somewhat I turned to DMC and its pretty, pretty graphics and extracted a bunch of them.



All files are Compressed, the preview pictures are included. All credits go to Capcom, I just wrestled with the files and textures a bit to make them work in TS2.

Now, previews of all the included variations:

Cut so these don't kill any reading pages. )


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esperesa: (Default)
I've been a bit inactive lately, so here's a little set to make up for it. Like the title says, these are some items ripped from Devil May Cry 4: A wall sconce, a candelabra, a two-story chandelier, a little stone pedestal and a column. The lights are similar to the Spencer candles I extracted from Resident Evil, so if you liked those, you might like these too.

It's late and I'm too tired for proper preview pictures, so you'll have to do with these. All textures and meshes by Capcom, I just fiddled with them to make them work in TS2. Files are compressed, previews included.

Forgot to mention, you need University for the candelabra and Mansion & Gardens for the chandelier. Polycounts are all well in the Maxis range - even the chandelier, surprisingly enough.








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