[WIP] Reno suit.
Feb. 8th, 2012 01:09 amTo FFVII anon: I've started with Reno's suit. Is this about right? Something feels off and I can't put my finger on it. XD I've no idea what kind of shoes he wears in AC, though - I could only find one picture that showed them and they looked like brown...somethings.
( WIP over here )
I still need to fix some animations, the crappy mapping of the top part of the zipper and the shoulder shape and whatnot. Nevermind my crappy Reno-sim.
ETA: Hey guys, thank you so much for the input! I'm putting a little list of changes here for my own reference, after your suggestions. I want to make it as accurate as possible and appreciate any input you might have!
- The jacket should be a bit oversized.
- Make the shoes slightly rounder (like boots), change textures around a bit and add dirt.
- The collar of his blouse should peep over the jacket. The blouse should be a bit looser too, reaching his derrière.
- Add a zipper as detail to the jacket.
- The bottom part of the jacket is tailored as a slight V, not round or square.
- I think the sleeves need to be a bit longer too, as part of the loose/scrawny lad thing.
ETA 2
I have the mesh about 75% done. Currently working on draping the collar over the jacket and making sure it animates nicely.
( WIP over here )
ETA: Hey guys, thank you so much for the input! I'm putting a little list of changes here for my own reference, after your suggestions. I want to make it as accurate as possible and appreciate any input you might have!
- The jacket should be a bit oversized.
- Make the shoes slightly rounder (like boots), change textures around a bit and add dirt.
- The collar of his blouse should peep over the jacket. The blouse should be a bit looser too, reaching his derrière.
- Add a zipper as detail to the jacket.
- The bottom part of the jacket is tailored as a slight V, not round or square.
- I think the sleeves need to be a bit longer too, as part of the loose/scrawny lad thing.
ETA 2
I have the mesh about 75% done. Currently working on draping the collar over the jacket and making sure it animates nicely.